![]() ![]() That does not apply to the adapters that behave as generic controllers and need to be configured (see below).Īfter setting any one of the emulated GameCube ports, proceed to the "Configure" button for each. ![]() It does not require any button configuration. To use the actual GameCube Controllers using an Official GameCube Controller Adapter for Wii U (and its clones), see How to use the Official GameCube Controller Adapter for Wii U in Dolphin. GameCube Controller Real GameCube Controller (GameCube Adapter) See DSU Client for more details.Īfter you select what you want to use, check in the section(s) below for additional configuration. Alternate Input Sources allows the use of capturing motion data from other hardware inputs into Dolphin. Background Input lets you use the controller or keyboard even if Dolphin isn't in focus. In the Common config area, you can choose options that would both affect Gamecube and Wii controllers. Some games, like Metroid Prime 3, have lag issues when Enable Speaker Data is enabled on some systems. When using a real Wii Remote, the audio will come out of the Wii Remotes' speakers with emulated Wii Remotes, it will come out of the system speakers. Enable Speaker Data controls whether the Wii Remote speaker can produce sound. Although the Balance Board cannot be emulated, Dolphin allows the use of a real-world Balance Board by selecting "Real Balance Board". Dolphin supports up to four Wii Remotes at once, along with any peripherals you have attached to them. Select "Real Wii Remote" in the dropdown for a Wii Remote slot to use a real-world Wii Remote connected to your PC via bluetooth for that slot. You can also assign the Wii Remote to connect it as an emulated controller by selecting "Connect Wii Remotes for Emulated Controllers". In the Wii Controllers config area, you have the option to use real or emulated Wii Remotes, as well as choosing to passthrough a Bluetooth Adapter (see Bluetooth Passthrough) or emulating the Wii's adapter. It is within each port's own "Configure" button. They will be handled entirely in the GameCube Controller Configuration window. The controller order on the PC does not have to equal to GameCube controller port order. The emulated GameCube controllers themselves are referred to as "Standard Controller" in the dropdown menu. In the Gamecube Controllers config area, you can configure or disable the emulated GameCube controller ports. The main controller configuration window will appear, as seen in the screenshot below. To open and manage the controller settings for Dolphin, from the Dolphin's main window, navigate to Options -> Controller Settings, or simply click the "Controllers" button. 2.1 Real GameCube Controller (GameCube Adapter).Grounding pins 4 - 11 cause the hat switches to change position. HatSwitchTest - Creates a joystick with two hat switches. GamepadExample - Creates a simple Gamepad with an Up, Down, Left, Right, and Fire button.ĭrivingControllerTest - Creates a Driving Controller and tests 4 buttons, the Steering, Brake, and Accelerator when pin A0 is grounded.įlightControllerTest - Creates a Flight Controller and tests 32 buttons, the X and Y axis, the Throttle, and the Rudder when pin A0 is grounded. Maps pin 9 to Joystick Button 0, pin 10 to Joystick Button 1, pin 11 to Keyboard key 1, and pin 12 to Keyboard key 2. JoystickKeyboard - Creates a Joystick and a Keyboard. JoystickButton - Creates a Joystick and maps pin 9 to button 0 of the joystick, pin 10 to button 1, pin 11 to button 2, and pin 12 to button 3. MultipleJoystickTest - Creates 4 Joysticks using the library and exercises the first 16 buttons, the X axis, and the Y axis of each joystick when pin A0 is grounded. ![]() It exercises many of the Joystick library’s functions when pin A0 is grounded. JoystickTest – Simple test of the Joystick library. These will appear in the Arduino Example menu when the Arduino Joystick Library is installed. The example Arduino sketch files listed below are included in this library. ![]()
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